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Wildermyth mythweaver
Wildermyth mythweaver












Humanist+ can be useful as often trees/mechanical things are exclusive.ĭPS: Bow (Water), Openmind, Vigorflow+, Sharpshooter, Elementalist, Ignite+. See note above about pairing with a raider. Naturalist: Naturalist+, Arches+, Long Reach. Mystic tank: Openmind, Earthscribe+, Mythweaver (for reflect, and note the increase to potency and armor from statues), Indignance+. Splintersalvo: Arches+, Elementalist+, Naturalist Longreach+ would of course be very strong, but would need to sacrifice something else.īloodrage: Duelling sword (leaf), Bloodrage+, Stalwart, Engage+, Hardiness+

wildermyth mythweaver

petriglass from Age of Ultryx), Longreach, Broadswipes+, Zealous Leap+, Battledance+. Raider+ will be assisted with Long Reach (needs to reach past the scenery), and tank abilities as they will then be exposed to hits.īattledance: Greatspear (water, i.e. Raider/Naturalist: Naturalist+ to create shrubs which can wildgrasp enemy units and then be pinged by the Raider+. Partner with Archery rogue lover (engage on ranged enemy). No use of quick action except with offhand, so carry an axe.ĭodge/Block tank with riposte: Riposte, Long Reach, Untouchable, Viciousness+, Engage+, Golden bunny pet.

wildermyth mythweaver wildermyth mythweaver

Sentinel tank with spear: Spear (stone), Sentinel+, Vigilance+, Paladin+, Long Reach (to stay out of reach). Remaining two skill points, suggest Raider+ to make use of swift actions, and partnering with a Compulsion+ mystic to force walking into range and fire. Unhittable tank due to knockbacks: Paladin+, Vigilance+, Longreach, Hammer, Critter (accuracy > damage). My goal here is synergy (and flavour) not just optimisation. About to move to a different game, so I thought would share some interesting synergies I've been tinkering with across (or was intending to explore) in case they might tickle anyone else's fancy.














Wildermyth mythweaver